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I have merged the two Bonnie models into a single Armature, and split the face into its own Mesh, which allowed me to create toggle-able clothes.
I also ran it through CATS and Immersive Scaler, and re-animated everything in Unity, the height is shorter than before (around 6ft 6in), but you can re-scale it in Blender or Unity.
I converted all the Dynamic Bones to Physics Bones and tweaked everything, the package does not require or use Dynamic Bones.

The package uses Locomotion FIX (v5) by Wetcat and Laydown (v10) by Nirash.
Does not use Poiyomi, I was required to check a shader box, You could use it if you'd like.

Edited by DisguisedPickle
Removed links


SDK Version

SDK3

Shaders used

Poiyomi (Any verison)

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